Esports tournaments are almost always physical events in which occur before a live audience. The competition may participate a larger gathering, such as Dreamhack, or the competition can be the entirety of the function, like the entire world Cyber Games. Tournaments take several platforms, but the most frequent are one or double removal, sometimes hybridized with group level. Competitions will often have referees or officials to monitor for cheating. Although competitions relating video games have long been around, esports underwent a significant changeover in the later 1990s. Beginning with the Cyberathlete Professional Group in 1997, tournaments became much larger, and corporate sponsorship became more common. Increasing viewership both personally and online brought esports to a wider audience. Major tournaments are the World Cyber Game titles, the North American Major League Game playing group, the France-based Electronic Activities World Cup, and the World e-Sports Games placed in