Esports tournaments are almost always physical events in which occur in front of a live audience. The competition may be part of a more substantial gathering, such as Dreamhack, or the competition could be the entirety of the event, like the earth Cyber Games. Tournaments take several types, but the most common are solo or double removal, sometimes hybridized with group level. Competitions usually have referees or officers to monitor for cheating. Although competitions affecting video games have long existed, esports underwent a substantial transition in the later 1990s. Beginning with the Cyberathlete Professional League in 1997, tournaments became much larger, and corporate sponsorship became more prevalent. Increasing viewership both in person and online brought esports to a wider audience. Major tournaments include the World Cyber Games, the North American Major League Video gaming category, the France-based Electronic Sports activities World Cup, and the planet e-Sports Games perf...